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LINSHEN XIAO

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THE DEAD MUST DIE

Game of Thrones Magic Leap Experience

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BLADES

Procedural Graphics Final Project

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3D Environment Project

Home: Welcome
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FOLDING CITY

Houdini Project

ABOUT ME

I graduated from University of Pennsylvania with Master of Science in Engineering in Computer Graphic and Game Technology. I'm now working as a Creative AR Design Engineer at ByteDance.

SHADER

Here are my shader related projects, including Babylon.js post processing & weather system, Clustered Deferred and Forward+ Shading, Perlin noise, L-system, shape grammar and implicit surface.

GPU

Here are my GPU related projects, including Vulkan Grass Rendering, CUDA Rasterizer, CUDA Path Tracer & Boids Flocking simulation.

GRAPHICS

Here are my other graphics related projects, including a Path Tracer with BSDF, full lighting & photon mapping and BVH acceleration, a Mesh editor with skeleton & skinning function, half-edge mesh data structure and Catmull-Clark subdivision.

GAME

Here are my game related projects, including a VR puzzle solving game: The Cube, an Online PVP game: invisible War, an interactive 3D world exploration and alteration program: Mini Minecraft, a 2D platformer shooting game: Bill's Adventure.

MODELING

Here are my Modeling related projects, including a Maya Plugin-Secondskin based on SigGraph paper SecondSkin: Sketch-based Construction of Layered 3D Models, and other several models including a male character, a robot, a chinese armor and a chinese architecture.

ANIMATION & RIGGING

Here are my animation & rigging related projects, including Finite Element Method solver, key framed walking cycle, Houdini fireworks, IK, FK, motion capture & behavior animation.

DESIGN

Here are some of my design projects, including posters, postcards, bookmarks, invitations, T-shirts, calendars, fans, websites and icons.

PAINTING

Here are my digital painting with Wacom in photoshop. I make these portraits paintings in my spare time.

Home: Projects

GET IN TOUCH

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©2018 BY LINSHEN XIAO. PROUDLY CREATED WITH WIX.COM

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