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LINSHEN XIAO
CUDA Rasterizer
In this project, I used CUDA to implement a simplified rasterized graphics pipeline, similar to the OpenGL pipeline. I have implemented vertex shading, primitive assembly, rasterization, fragment shading, and a framebuffer.
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Features
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Basic Lambert and Blinn-Phong
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Line & Point rasterization
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Backface culling
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SSAA
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Other render style(painted style)
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Bilinear texture filtering
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Perspective correct texture coordinates
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To see more, please check https://github.com/githublsx/Project4-CUDA-Rasterizer.
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